S3 VIRGE GX DRIVER

Memory is ticking at 83 MHz and chip seems to be set to usual 55 MHz. But then there still remained incomplete feature set, which was in my opinion crucial. Quake wrapper and S3d patch are included. Compaq used custom memory expansion module across more products, I got mine for the same GX from their Mystique. I suspect that a GX2 might not necessarily be faster than a GX at the same clock speeds. As I cannot be bothered to test both memory variants I set this one to classic 55 MHz, which will serve well for clock per clock analysis. There was second iteration marked 86c, but I don’t know what the difference is.

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I personally cannot be so sarcastic about Virge, there is lots of effort behind every chip. Views Read Edit View history.

This is more of a search for knowledge than trying to find a card. It peaks at 64 MHz despite having only 60ns memory. vireg

The Virge Series

Savage was an ambitious overhaul of previous 3D technology and was released at the end of MX was designed as a power-effecient mobile graphics solution, yet it made appearance on desktop due to low cost. S3 Trio3D lacks support for S3D titles. Brand is unknown to me, it looks cheap and indeed default clock is anemic 45 MHz. Reply with quote Re: Opposed to first Virge more games are renderer correctly, i.

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We cannot end this just yet, despite covering all the Virge cores. I have some doubts whether the toolkit was really updated for last Virge.

Biggest problem even with nm manufacturing was sophisticated circuit and pipeline design to get it working at new low 3. Like Savage4, this chip was somewhat popular for Unreal Tournament. Memory is ticking at 83 MHz and chip seems to be set to usual 55 MHz. The ViRGE family delivered faster Windows acceleration in the same physical footprint as its predecessor.

Released June 10, Privacy policy About Vogons Wiki Disclaimers. Retrieved from ” https: Both g are using Virge “fast” driver, which S3 still provides on their web.

VGA Legacy MKIII – S3 ViRGE/GX2

S3 missed a product cycle and for one year was a sitting duck with disastrous consequences. When performing basic 3D-rendering with only texture vurge and no other advanced features, ViRGE’s pixel throughput was somewhat faster than the best software-optimized host-based CPU 3D-rendering of the era, and with better 16bpp color fidelity.

This is an enhancement of Savage3D. The name is deserved, it really helps with Direct3D performance. Overall performance and whole g are better.

You should be reading up on virrge threads than those from as there are much more info on S3 Virge and S3D since then. Its performance is similar to Voodoo Banshee or Matrox Gand its image quality is excellent.

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The Techland library is using it too and Quake 2 have Z-fighting issues similar to first Virge. I assume the bottleneck being the chip itself.

While the GX reliably outperforms DX, the difference is probably smaller then in pricing back in But the DX e3 certainly more starved than original Virge. The holy grail of gaming at x is still unreachable, however early games are easily playable at x There is no support for low resolutions for GX2, so no tests at x and similar.

If that is true, I would conclude that: I suspect that a GX2 might not necessarily be faster than a GX at the same clock speeds. You can get higher chip clock that way, GX 2 will reach the a3 sooner. It has a nice checkbox for video acceleration and more shockingly works with Unreal.